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Usability
Considerations in Interaction Design
Edgardo
Donovan
ITM 506
Dr. Irene Tsapara
Dr. Wenli Wang
Module 2 –
Session Long Project
Monday, November 6, 2006
Usability Considerations in Interaction Design
"Interaction
Design (IxD or IaD) is the discipline of defining and creating the behavior of
technical, biological, environmental and organizational systems. Examples of
these systems are software, products, mobile devices, environments, services,
wearables, and even organizations themselves. Interaction design defines the
behavior (the "interaction") of an artifact or system in response to
its users over time." (Wikipedia)
Over
the past 15 years web presence development specialists have begun to study the
dynamics of human factors related to accomplishing tasks online which has
resulted in the emergence of a professional discipline sometimes know as online
usability engineering or interaction design. Currently there is a debate in the
online business world regarding whether a “one-size-fits-all” usability
methodology is too simplistic and pretentious. Regardless of whether web
development specialists follow a structured usability-centric interaction
design methodology or adopt an improvised common sense approach, they must
strive to understand their prospective users, the tasks they need to perform,
and design the interactivity and visual elements of their web presences
accordingly.
“Often,
new technologies are complex to their intended users. Interaction design aims
to minimize the learning curve and increase the accuracy and efficiency of task
completion, without diminishing the value a product's useful functionality.
This can lead to less frustration, higher productivity, and higher satisfaction
for users." (Wikipedia)
Similarly
to the advertising industry which for years has attempted to study the viewing
and interpretation tendencies of hundreds of different prospective customer
profiles spanning thousands of industries across the globe usability experts
research online web usage patterns so as to best advise companies how to build
better web presences. Jacob Nielsen is considered by many as the main pioneer
in this emerging field and wrote a variety of books that attempted to present
universal rules on what constitutes bad web design practices.
However,
critics of Jacob Nielsen state that he is very vague in specifically defining universally
good web design. After visiting web sites like http://www.Useit.com
and http://www.usability.gov
on can only imagine that the conception of good web design among usability
proponents like Nielsen consists of plain text web sites with minimal
formatting and color differentiation.
"Caution:
usability myopia does not work. It is impossible to apply all the usability
rules at once without retreating back to the Stone Age in terms of information
architecture, interaction design, visual design, and web marketing techniques."
(Donovan)
UseIt.com
and Usability.gov the web sites where one would expect to find examples on how
to incorporate usability in web design are nothing more than glorified text
files. There is no attempt to engage the user visually. There is not attempt at
information architecture. All the links are laid out and are overwhelming to a
casual visitor who does not have a compelling reason to visit these sites. The
sites do not even follow standard eye-tracking downwards rightwards progression
scenarios and assumes that a first time user will scroll the long pages in the
hope of finding a viable link.
This
is not to say that usability specialists cannot be helpful in generating a
useful dialogue regarding on how to improve a web presence. However, unless
they had a particularity strong track record in improving performance among a
group of web presence within a certain sector and demographic the probability
of their showing up to a new client and instantly coming up with answers to
their problems would be as probable as an ad executive approaching a new client
and dictating advertising design by quoting passages from David Ogilvy’s
(Ogilvy and Mather) book “Ogilvy on Advertising”.
Designing
functional high performance web presences require careful study of target audience
demographics, process engineering according to audience needs, and a lot of
time consuming experimentation. Although there are some sets of rules based on
universal dynamics each web presence should be an honest attempt to appeal to a
certain group of people. A single web presence will not satisfy everybody. The
interaction design process is not too different from the way automotive
companies diversify and engineer different types of cars. It is obvious that
the ideal customer of a semi truck has different needs than the ideal customer
of a Ferrari. The customer who wants to drive a Ferrari would consider the semi
truck poorly designed and vice-versa.
Two
web sites that have been around for many years that have incorporated usability
in their interaction design involving multimedia, graphics, video, text,
information architecture, multiple product lines, and multiple localized web
presences are http://www.microsoft.com
and http://www.dell.com . Unlike the
previous web sites we observed above, while having thousands more content pages
needed to market and sell their products they do not overwhelm the user with
text and are very graphic oriented on the home page. Clearly these web sites
have adopted a long-term approach in designing their information architecture.
Unlike most sites they have not made radical departures from previous designs.
Both these companies have invested many resources via focus groups, customer
feedback sessions, and experimentation in an attempt to continuously refine
their web presence. They have learned through daily experimentation by
monitoring how even minimal information architecture and design changes affect
the daily bottom line as opposed to theorizing what bad design is.
“Coordinating
your information architecture, interaction design, visual design, and usability
objectives into a long-term scalable deployment strategy presents numerous
advantages.” (Donovan)
Over
the past 15 years web presence development specialists have begun to study the
dynamics of human factors related to accomplishing tasks online which has
resulted in the emergence of a professional discipline sometimes know as online
usability engineering or interaction design. Currently there is a debate in the
online business world regarding whether a “one-size-fits-all” usability
methodology is too simplistic and pretentious. Regardless of whether web
development specialists follow a structured usability-centric interaction design
methodology or adopt an improvised common sense approach, they must strive to
understand their prospective users, the tasks they need to perform, and design
the interactivity and visual elements of their web presences accordingly.
I. Works Cited
Wikipedia. Interaction Design. Wikipedia.com, 2006
Donovan, Edgardo. Online Seminar on Full Life-Cycle Web Presence
Management. EddieDonovan.com, 1999
II. Works Consulted
Sadoski, Darleen. Client/Server Software Architectures.
Janco Associates. Myths of Client-Server Architecture. Janco
Associates, 20057
Wikipedia. Interaction Design. Wikipedia.com, 2006
Donovan, Edgardo. Online Seminar on Full Life-Cycle Web Presence
Management. EddieDonovan.com, 1999
Nielsen, Jacob. Designing Web Usability. Peachpit Press,
1999
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